This depth and complexity is something entirely new to Kratos, and this new God of War transforms him from the previous games’ flat embodiment of the bloodthirsty warrior cliche into someone who can stand shoulder to shoulder with some of my favorite protagonists in recent media. (He will, of course, unflinchingly beat the life out of anyone who threatens his son, which appears to be the only way he knows how to express affection.) Kratos’ uncertainty of how to relate to a boy he’s both looking to turn into a survivor and yet afraid may turn out like him is devastating to watch. He seems disappointed in his lack of skill and stomach for combat, referring to him mostly as “Boy,” and rarely making eye or physical contact with him. Kratos loves his son but is cold at first. Here are two people with demonstrably different personalities, one of them young and still innocent, the other old and as blood-soaked as they come, both grieving over the same woman in different ways. That relationship, and how it evolves and changes over the course of the story, is one of God of War’s most captivating qualities. But he is still a stranger to this place, and is forced to rely on the son he barely connects with to decipher its languages and guide him when the swing of an axe or the imprint of his boot on an undead foe won’t do the trick. While that history certainly informs who he is now, the character we encounter here has started a new chapter, having found love, a family, and a full bushy beard in this world of Norse mythology. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.If you’ve played the previous games in the series – seven of them, counting two PSP games and one mobile game – you know that Kratos lived a long life of loss, triumph, and plenty of god-killing in ancient Greece. Vicious, Physical Combat - With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling.With an added emphasis on discovery and exploration, the world will draw players in to explore God of War’s breathtakingly threatening landscape-by far the largest in the franchise. Ě Darker, More Elemental World - From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods.As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son. Ě Second Chance - Kratos is a father again.This startling reimagining of God of War deconstructs the core elements that defined the series-satisfying combat breathtaking scale and a powerful narrative-and fuses them anew. It is in this harsh, unforgiving world that he must fight to survive…And teach his son to do the same. ěold New Beginning - His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons.
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